Pulse!! Readings

  • Abrahamson, S., Denson, J.S. & Wolf, R.M. (1969). Effectiveness of a simulator in training anesthesiology residents. Journal of Medical Education, 44, 515-519.
  • Bergeron, Bryan (2006). Developing Serious Games. Hingham, MA: Charles River Media, Inc.
  • Davis, L., Rolland, J., Hamzalup, F. & Ha, Y. (2003). Projects in VR: enabling a continuum of virtual environment experiences.” Computer Graphics and Applications, IEEE, 23(2), 10.
  • Dwyer, Terry M., Fleming, John, Randall, James E. & Coleman, Thomas G. (1997). Teaching physiology and the World Wide Web: Electrochemistry and electrophysiology on the Internet. Advances in Physiology Education, 18(1).
  • Gaba, David M. (2000). Human work environment and simulators. Anesthesia (5th ed). Ronald D. Miller (ed). Philadelphia: Churchill Livingston.
  • Gallagher, Anthony G. & Cates, Christopher U. (2004). Approval of virtual reality training for carotid stenting: what this means for procedural-based medicine. Journal of the American Medical Association, 292, 3024-3026.
  • Goldiez, B.F. (1995) Distributed interactive simulation systems for simulation and training in the aerospace environment. In T.L. Clark (ed), History of Networked Simulations (pp. 39-58). Bellingham, WA: SPIE Optical Engineering Press.
  • Haluck, R.S., Marshall, R.L., Krummel, T.M. & Melkonian. M.G. (2001) Are surgery training programs ready for virtual reality? A survey of program directors in general surgery. American College of Surgeons, 193, 6.
  • Harvard Center for Medical Simulation Reference List.
  • Healy, G. B. (2001) The college should be instrumental in adapting simulators to education. Bulletin of the American College of Surgeons. 87(11), 10-11.
  • Kohn, L., Corrigan, J. & Donaldson, M. (1999) To Err is Human: Building a Safer Health System. Washington, DC: National Academy Press.
  • Issenberg, S. Barry, William C., Magaghie, Emil R., Petrusa, David Lee Gordon & Scalese, Ross J. (2005) Features and uses of high-fidelity medical simulations that lead to effective learning: a BEME systematic review. Medical Teacher, 27(1), 10-28.
  • Letterie, G. (2002) How virtual reality may enhance training in obstetrics and gynecology. Bulletin of the American College of Surgeons, S37-S40.
  • Lu, Jianfeng, Zhigeng, Pan, Lin, Hai, Zhang, Mingmin & Shi, Jiaoying (2005). Virtual learning environment for medical education based on VRML and VTK. Computers and Graphics 29, 283-288.
  • McCloy, R., & Stone, R. (2001). Science, medicine, and the future: Virtual reality in surgery. British Medical Journal, 323, 912-915.
  • McGuire, Christine H. (1999). Simulation: its essential nature and characteristics. In Tekian, Ara, McGuire, Christine H. & McGaphie and Associates, William C. (eds), Innovative Simulations for Assessing Professional Competence: From Paper-and-Pencil to Virtual Reality. Chicago: University of Illinois at Chicago, Department of Medical Education.
  • McSwain, Norman E. and Frame, Scott (eds.) (2005) PHTLS: Basic and Advanced Prehospital Trauma Life Support (Military ed., 5th ed.). St. Louis: Elsevier Mosby Inc.
  • Raemer, Dan (2006). A letter from the president of the society for medical simulation. Simulation in Healthcare 1(1).
  • Satava, Richard M. (2001) Accomplishments and challenges of surgical simulation: dawning of the next-generation surgical education. Surgical Endoscopy 15, 232-241.
  • Satava, Richard M. (2001) Future technology using full body simulation: what educators and evaluators want to know, 2020 and beyond. Presentation at the International Conference Human Machine Interfaces, Miami, FL.
  • Scerbo, M.W. (2005) The future of medical training and the need for human factors. Paper presented at the 49th Annual Meeting of the Human Factors and Ergonomics Society, Orlando, FL.
  • Seymour, N. E., Gallagher, A. G., Roman, A. A., O’Brien, M. K., Bansal, V. K., Andersen, D. K. & Satava, R. M. (2002) Virtual reality training improves operating room performance: results of a randomized, double-blinded study. Annals of Surgery, 236, 458-464.
  • Shaffer, D.W., Squire, K.R., Halverson, R. & Gee, J.P. (2004) Video Games and the Future of Learning. Madison, WI: University of Wisconsin-Madison and Academic Advanced Distributed Learning Co-Laboratory.
  • Stone, R., & Barker, P. (2006). Serious gaming: A new generation of virtual simulation technologies for defence medicine and surgery. International Review of Armed Forces Medical Services, 79(2), 120-129.
  • Stone, R., & McCloy, R. (2004). Ergonomics in medicine and surgery. British Medical Journal, 328, 1115-1118.
  • Tanoue, K., Yasunaga, T., Konishi, K., Okazaki, K., Ieiri, S., Kawabe, et al (2005). Effectiveness of training for endoscopic surgery using a simulator with virtual reality: randomized study. International Congress Series 1281, 515-520.